Friday, 3 March 2017

Pipeline 01 - Skinning 05 - Blendshape interpolators and completion

Just finished up the last of the Skinning tutorials, ready to move on to the Rigging ones. It's really nice seeing this model as it's created, knowing that it started off as nothing and is now attaining some form of complexity.

Below are a couple of videos that contain a few playblasts that demonstrate the skinning at play here.